// Learn cc.Class:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/class.html
//  - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/class.html
// Learn Attribute:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] https://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

cc.Class({
    extends: cc.Component,

    properties: {
        flySpeed:0,//速度
        level: 1,//等级
        flyTime:0,//飞行时间
        flyLength:0,//飞行距离
        type:0,//飞机类型
        bloodNum:0,//血量
        progressBarView: {
            type: cc.ProgressBar,
            default: null
        },
        speed: 1,
    },

    //敌机向下飞行方法
	badFlyDownAction: function(){
//		this.node.rotation = 90;
		var flyDown = cc.moveBy(this.flyTime, cc.v2(0, -this.flyLength));
	    return flyDown;
	},
	
	doClean: function(){
		if(this.node.y < -450 || this.node.x > 300 || this.node.x < -300){
			//this.node.removeFromParent();
			this.node.destroy();
			//console.log("飞机越出边界自动销毁!!");
		}
	},
	
	/**
	 * 更新飞机血条
	 * @param {Object} progressBar
	 * @param {Object} dt
	 */
	_updateProgressBar: function(powerNum){
        var progress = this.progressBarView.progress;
        if(progress > 0){
            progress -= 1/(2*this.level) * powerNum;
        }
        if(progress <= 0){
        	this.progressBarView.progress = 0;
        	return true;
        }else{
        	this.progressBarView.progress = progress;
        	return false;
        }
    },

    onLoad () {
    	this.progressBarView.progress = 1.0;
    	this.node.runAction(this.badFlyDownAction());
    },

    start () {

    },

    update (dt) {
    	this.doClean();
    },
});
